Host only. Updates the lobby’s shared settings (name, max players, region, game settings, etc.).
All fields are optional. Omitted fields keep their current values. The settings object is merged with the existing settings (existing keys are preserved unless overwritten).
Set when a queue entry was failed after repeated server-create failures. Explains why the match never formed; the lobby is returned to waiting so the player can retry.
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Null if the server is still active.","isRequired":true,"uniqueKey":"server.oneOf.0.stopped_at.oneOf.1","typeLabel":"null"}],"isRequired":true,"uniqueKey":"server.oneOf.0.stopped_at","typeLabel":"string\u003cdate-time> | null"},"auto_restart":{"type":"boolean","description":"Whether the game process auto-restarts on crash (max 10 retries).","isRequired":true,"uniqueKey":"server.oneOf.0.auto_restart","typeLabel":"boolean"},"custom_data":{"oneOf":[{"type":"object","additionalProperties":{"oneOf":[{}],"uniqueKey":"server.oneOf.0.custom_data.oneOf.0.additionalProperties","typeLabel":"any"},"description":"Arbitrary metadata attached to this server. Null if no custom data was provided.","isRequired":true,"uniqueKey":"server.oneOf.0.custom_data.oneOf.0","typeLabel":"object"},{"type":"null","additionalProperties":{"oneOf":[{}],"uniqueKey":"server.oneOf.0.custom_data.oneOf.1.additionalProperties","typeLabel":"any"},"description":"Arbitrary metadata attached to this server. 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Null if no specific version was resolved."}]},"started_at":{"oneOf":[{"type":"string","format":"date-time","description":"ISO 8601 timestamp when the server transitioned to \"running\" status (game ports opened). Null if still launching or never reached running state."},{"type":"null","format":"date-time","description":"ISO 8601 timestamp when the server transitioned to \"running\" status (game ports opened). Null if still launching or never reached running state."}]},"stopped_at":{"oneOf":[{"type":"string","format":"date-time","description":"ISO 8601 timestamp when the server was stopped. Null if the server is still active."},{"type":"null","format":"date-time","description":"ISO 8601 timestamp when the server was stopped. 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Updates the lobby\u0026#x27;s shared settings (name, max players, region, game settings, etc.). All fields are optional. Omitted fields keep their current values. The settings object is merged with the existing settings (existing keys are preserved unless overwritten). 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