Host only. Updates the lobby’s shared settings (name, max players, region, game settings, etc.).
All fields are optional. Omitted fields keep their current values. The settings object is merged with the existing settings (existing keys are preserved unless overwritten).
Example: Change the map and toggle private mode:
{ "isPrivate": true, "settings": { "map": "desert" } }
All players see setting changes in real-time via the SSE stream.
Unique player identifier. Must be the lobby host.
Lobby configuration name or ID.
Update lobby settings. Only the host can do this.
Settings updated. Returns the full lobby state.
Full lobby state including players, server, and matchmaking info.
Lobby ID.
Invite code for joining (null if private mode is disabled).
Lobby config name.
Current lobby status.
waiting, in_queue, starting, matched, match_found, in_game Player ID of the host.
Maximum player capacity.
Current number of players.
Preferred game server region.
Whether the lobby is hidden from browsing.
Whether players can join mid-game.
Custom game settings.
Players in the lobby with their state.
Game server info (null when no game running).
Matchmaking info (null when not searching).
ISO 8601 creation timestamp.
ISO 8601 last update timestamp.