Returns the full state of a specific lobby by its ID. No x-player-id required.
Use this for admin dashboards, debugging, and server-side systems that need to inspect lobby state without being a participant.
Note: This endpoint matches any {id} path segment under {config}, so it must be registered last to avoid shadowing other routes.
Lobby configuration name or ID.
Lobby ID (UUID).
Full lobby state.
Full lobby state including players, server, and matchmaking info.
Lobby ID.
Invite code for joining (null if private mode is disabled).
Lobby config name.
Current lobby status.
waiting, in_queue, starting, matched, match_found, in_game Player ID of the host.
Maximum player capacity.
Current number of players.
Preferred game server region.
Whether the lobby is hidden from browsing.
Whether players can join mid-game.
Custom game settings.
Players in the lobby with their state.
Game server info (null when no game running).
Matchmaking info (null when not searching).
ISO 8601 creation timestamp.
ISO 8601 last update timestamp.