Host only. Removes a player from the lobby by their player ID.
The kicked player receives a lobby_updated event via SSE showing they are no longer in the lobby. The host cannot kick themselves (use DELETE /{config}/me to leave instead).
If the kicked player is the last non-host player, the lobby continues with just the host.
Unique player identifier. Must be the lobby host.
Lobby configuration name or ID.
Player ID of the player to kick.
Player kicked. Returns the updated lobby state.
Full lobby state including players, server, and matchmaking info.
Lobby ID.
Invite code for joining (null if private mode is disabled).
Lobby config name.
Current lobby status.
waiting, in_queue, starting, matched, match_found, in_game Player ID of the host.
Maximum player capacity.
Current number of players.
Preferred game server region.
Whether the lobby is hidden from browsing.
Whether players can join mid-game.
Custom game settings.
Players in the lobby with their state.
Game server info (null when no game running).
Matchmaking info (null when not searching).
ISO 8601 creation timestamp.
ISO 8601 last update timestamp.