Returns the full state of the lobby the caller is currently in. The caller is identified by x-player-id.
If the lobby is in in_queue status (matchmaking active), the response includes live matchmaking.queueStats with the number of players searching, lobbies in queue, and average wait time.
Use this to poll lobby state. For real-time updates, use GET /{config}/me/events (SSE) instead.
Returns 404 if the player is not currently in a lobby.
Unique player identifier.
Lobby configuration name or ID.
Full lobby state including players, server info, and matchmaking status.
Full lobby state including players, server, and matchmaking info.
Lobby ID.
Invite code for joining (null if private mode is disabled).
Lobby config name.
Current lobby status.
waiting, in_queue, starting, matched, match_found, in_game Player ID of the host.
Maximum player capacity.
Current number of players.
Preferred game server region.
Whether the lobby is hidden from browsing.
Whether players can join mid-game.
Custom game settings.
Players in the lobby with their state.
Game server info (null when no game running).
Matchmaking info (null when not searching).
ISO 8601 creation timestamp.
ISO 8601 last update timestamp.