Force-deletes a lobby by ID. Removes all players and cancels any active matchmaking. Unlike DELETE /{config}/me (which makes the caller leave), this bypasses ownership checks — use from server-side admin tools only.
Behavior:
lobby_deleted event and disconnect cleanlyReturns 404 if no lobby with the given ID exists in the caller’s project for the specified config.
Lobby configuration name or ID.
Lobby ID (UUID).