Declines a match. Cancels the match for every participating lobby — all of them return to waiting. Players explicitly re-queue when ready.
Who can call: Any player in any lobby of the match.
Compare to cancel-matchmaking: Cancel-matchmaking exits the queue entirely (returns to waiting). Decline-match also returns to waiting but cancels the match for every participating lobby, not just yours.
Unique player identifier.
Lobby configuration name or ID.
Match declined. Lobby is back in waiting.
Full lobby state including players, server, and matchmaking info.
Lobby ID.
Invite code for joining (null if private mode is disabled).
Lobby config name.
Current lobby status.
waiting, in_queue, starting, matched, match_found, in_game Player ID of the host.
Maximum player capacity.
Current number of players.
Preferred game server region.
Whether the lobby is hidden from browsing.
Whether players can join mid-game.
Custom game settings.
Players in the lobby with their state.
Game server info (null when no game running).
Matchmaking info (null when not searching).
ISO 8601 creation timestamp.
ISO 8601 last update timestamp.