Host only. Removes the lobby from the matchmaking queue and returns to waiting status.
This clears the matchmaking field and stops queue stat updates via SSE.
Note: If a match has already been found (match_found status), cancellation may not be possible and the game will proceed.
Unique player identifier. Must be the lobby host.
Lobby configuration name or ID.
Matchmaking cancelled. Lobby returns to waiting status.
Full lobby state including players, server, and matchmaking info.
Lobby ID.
Invite code for joining (null if private mode is disabled).
Lobby config name.
Current lobby status.
waiting, in_queue, starting, matched, match_found, in_game Player ID of the host.
Maximum player capacity.
Current number of players.
Preferred game server region.
Whether the lobby is hidden from browsing.
Whether players can join mid-game.
Custom game settings.
Players in the lobby with their state.
Game server info (null when no game running).
Matchmaking info (null when not searching).
ISO 8601 creation timestamp.
ISO 8601 last update timestamp.