PlayFlow Cloud Documentation
  • ☁️PlayFlow Cloud
  • Guides
    • 💻Setup Unity Modules
    • 🎮Quick Start - Creating your first server deployment
    • 🌐Creating deployments for WebGL
  • Fundamentals
    • 🖥️PlayFlow Cloud Unity Plugin
    • 📘Plan & Instance Types
    • ☁️PlayFlow Cloud API
      • 📄API Docs
  • 🧊Unity Guides
    • 🐟Getting Started with FishNet
  • 🧊Unreal Engine
    • 🧊PlayFlow Cloud Unreal Engine Plugin
  • ⚡Fast Server Deployments
    • ⬆️Upgrading your existing PlayFlow Plans
    • 💻Getting Started with Fast Deployments
    • 🎮Deploying a Game Server
    • 🌐Connecting to your Game Server
    • 👥Matchmaking
  • ❓How To
    • 📊Setup performance monitoring for game servers
    • 🗒️Setup centralized logging for game servers
    • 🥳Setup logging with Axiom.co
    • ⬆️Uploading a custom game server
Powered by GitBook
On this page
  1. Fundamentals

PlayFlow Cloud Unity Plugin

Last updated 1 year ago

Check out the Unity Plugin for PlayFlow Cloud below. The plugin lets you upload, start, stop, restart, and debug your servers directly through Unity!

Parameter
Description

PlayFlow App Token

Project Token

Arguments (optional)

Any server arguments you want to provide

Enable SSL

Selecting this option will setup a secure reverse proxy for WebSocket connections (needed for WebGL games hosted on HTTPS)

Development Build

Selecting this option will build your server in Unity's development mode

Server Location

Choose which region you would like to deploy your server

Get Active Servers

Get's a list of active servers based for your project

Upload Server

Builds and uploads your server to PlayFlow Cloud

Start Server

Starts your server that is on PlayFlow Cloud

Restart Server

Restarts your selected server

Stop Server

Stops your selected server

Get Logs

Gets the logs of your selected server

🖥️
Download the latest version of the Unity plugin here.
PlayFlow Cloud Unity Plugin