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What’s New in PlayFlow 2

PlayFlow 2 represents a major leap forward in multiplayer game server management. We’ve rebuilt our platform from the ground up to deliver better performance, more features, and an even simpler developer experience.

Lobby & Matchmaking

PlayFlow 2 introduces built-in lobbies and matchmaking - the feature game developers have been asking for most. It’s a backend feature you access through the v3 REST API, and (for Unity projects) through the first-class Unity SDK.

Built-in Matchmaking

Configurable matchmaking with rule-based player matching (difference, equals, not_equals, region, and expression rules)

Player Authentication

Verified player identity via custom JWT, PlayFab, or Steam providers

What you get

The lobby and matchmaking system provides:
  • Lobby management for player groups and game sessions, with public and invite-code private lobbies
  • Rule-based matchmaking with configurable rules and regions
  • Player authentication with custom JWT, PlayFab, and Steam providers
  • Real-time lobby state streamed to clients over a one-way SSE event stream
  • Automatic server allocation when a match is ready
The backend is engine-agnostic REST, so any client that can speak HTTP can use it. Unity is the first-class SDK; other engines integrate directly against the REST API. See the lobby & matchmaking guide and the API reference.

Enhanced Performance & Infrastructure

PlayFlow 2 delivers significantly better performance without increasing costs.

Faster Compute Instances

Access to upgraded server hardware with better CPU performance and memory

Same Great Pricing

All performance improvements come at no additional cost to you

New Orchestrator Technology

Our brand new orchestrator has been built from the ground up to provide:
  • Global deployment across 13 regions worldwide, from us-east and eu-west to ap-south and south-america-brazil
  • On-demand provisioning — servers launch when you call the API and shut down on their TTL, so you only pay for what you run
  • Improved reliability with better error handling and recovery
region is required when you start a server. Choose the region closest to your players for the lowest latency. See Instance Types for the full region and compute-size list.

Built-in Monitoring & Logging

No more juggling multiple tools. PlayFlow 2 includes comprehensive monitoring and logging right out of the box.

Centralized Logging

All server logs are automatically collected and searchable from your dashboard

Performance Monitoring

Real-time metrics and performance dashboards for all your servers
Monitor everything in one place:
  • Server performance metrics (CPU, memory, network)
  • Player connection statistics and session data
  • Error tracking and debugging information
  • Custom logging from your game server applications

Unlimited Projects & Build Management

Say goodbye to project limitations. PlayFlow 2 lets you create unlimited projects to organize your games exactly how you want.

Unlimited Projects

Create as many projects as you need to categorize your different games and experiments

Build Preservation

All your builds are automatically preserved with full version history
Perfect for:
  • Multiple game titles under one organization
  • Experimental projects and prototypes
  • Different game versions (mobile, PC, console)
  • Build archiving for long-term project maintenance

Organizations & Team Collaboration

PlayFlow 2 introduces Organizations - a powerful way to manage your game development teams and projects.

Team Management

Easily add and remove team members from your organization with role-based access control

Collaborative Development

All team members can access and contribute to projects within your organization
With organizations, you can:
  • Invite team members by email and manage their access
  • Share projects across your entire development team
  • Centralize billing and resource management
  • Maintain consistent workflows across all your game projects
Organizations make it easy to scale your team from solo development to large studios, all while maintaining security and access control.

Designed for Scale

Whether you’re running a single test server or managing thousands of concurrent game sessions, PlayFlow 2 scales with your needs.

Solo Developers

Perfect for indie developers just getting started with multiplayer

Growing Studios

Seamlessly scales as your player base and team expand

Enterprise Gaming

Launch as many servers as you need on demand — start each one with a single API call
You launch and stop game servers on demand through the API (or dashboard) — there is no fleet autoscaler to configure. Your game or backend decides when to start a server and when to shut it down.

Simplified Experience

Despite all these powerful features, PlayFlow 2 remains the easiest way to get started with multiplayer game development:
  • Start servers with a single API call and have them running in minutes
  • Intelligent defaults handle complex configuration for you (compute_size defaults to small)
  • Clear documentation and examples for every feature
  • Intuitive dashboard that grows with your expertise

Migration from Previous Versions

Existing PlayFlow users can easily migrate to take advantage of all these new features:

Migration Guide

Follow the step-by-step guide to move your builds and configurations to PlayFlow 2

Zero Downtime

Migrate your servers without interrupting your players

Get Started with PlayFlow 2

Ready to experience the future of multiplayer game development?

Quick Start Guide

Deploy your first PlayFlow 2 server in under 10 minutes

Join Our Community

Connect with other developers and get support on Discord

API Documentation

Unity Integration

Instance Types


PlayFlow 2 - Building the future of multiplayer gaming, one server at a time.