What’s New in PlayFlow 2
PlayFlow 2 represents a major leap forward in multiplayer game server management. We’ve rebuilt our platform from the ground up to deliver better performance, more features, and an even simpler developer experience.Lobby & Matchmaking
PlayFlow 2 introduces built-in lobbies and matchmaking - the feature game developers have been asking for most. It’s a backend feature you access through the v3 REST API, and (for Unity projects) through the first-class Unity SDK.Built-in Matchmaking
Configurable matchmaking with rule-based player matching (difference, equals, not_equals, region, and expression rules)
Player Authentication
Verified player identity via custom JWT, PlayFab, or Steam providers
What you get
The lobby and matchmaking system provides:- Lobby management for player groups and game sessions, with public and invite-code private lobbies
- Rule-based matchmaking with configurable rules and regions
- Player authentication with custom JWT, PlayFab, and Steam providers
- Real-time lobby state streamed to clients over a one-way SSE event stream
- Automatic server allocation when a match is ready
The backend is engine-agnostic REST, so any client that can speak HTTP can use it. Unity is the first-class SDK; other engines integrate directly against the REST API. See the lobby & matchmaking guide and the API reference.
Enhanced Performance & Infrastructure
PlayFlow 2 delivers significantly better performance without increasing costs.Faster Compute Instances
Access to upgraded server hardware with better CPU performance and memory
Same Great Pricing
All performance improvements come at no additional cost to you
New Orchestrator Technology
Our brand new orchestrator has been built from the ground up to provide:- Global deployment across 13 regions worldwide, from us-east and eu-west to ap-south and south-america-brazil
- On-demand provisioning — servers launch when you call the API and shut down on their TTL, so you only pay for what you run
- Improved reliability with better error handling and recovery
Built-in Monitoring & Logging
No more juggling multiple tools. PlayFlow 2 includes comprehensive monitoring and logging right out of the box.Centralized Logging
All server logs are automatically collected and searchable from your dashboard
Performance Monitoring
Real-time metrics and performance dashboards for all your servers
- Server performance metrics (CPU, memory, network)
- Player connection statistics and session data
- Error tracking and debugging information
- Custom logging from your game server applications
Unlimited Projects & Build Management
Say goodbye to project limitations. PlayFlow 2 lets you create unlimited projects to organize your games exactly how you want.Unlimited Projects
Create as many projects as you need to categorize your different games and experiments
Build Preservation
All your builds are automatically preserved with full version history
- Multiple game titles under one organization
- Experimental projects and prototypes
- Different game versions (mobile, PC, console)
- Build archiving for long-term project maintenance
Organizations & Team Collaboration
PlayFlow 2 introduces Organizations - a powerful way to manage your game development teams and projects.Team Management
Easily add and remove team members from your organization with role-based access control
Collaborative Development
All team members can access and contribute to projects within your organization
- Invite team members by email and manage their access
- Share projects across your entire development team
- Centralize billing and resource management
- Maintain consistent workflows across all your game projects
Organizations make it easy to scale your team from solo development to large studios, all while maintaining security and access control.
Designed for Scale
Whether you’re running a single test server or managing thousands of concurrent game sessions, PlayFlow 2 scales with your needs.Solo Developers
Perfect for indie developers just getting started with multiplayer
Growing Studios
Seamlessly scales as your player base and team expand
Enterprise Gaming
Launch as many servers as you need on demand — start each one with a single API call
You launch and stop game servers on demand through the API (or dashboard) — there is no fleet autoscaler to configure. Your game or backend decides when to start a server and when to shut it down.
Simplified Experience
Despite all these powerful features, PlayFlow 2 remains the easiest way to get started with multiplayer game development:- Start servers with a single API call and have them running in minutes
- Intelligent defaults handle complex configuration for you (
compute_sizedefaults tosmall) - Clear documentation and examples for every feature
- Intuitive dashboard that grows with your expertise
Migration from Previous Versions
Existing PlayFlow users can easily migrate to take advantage of all these new features:Migration Guide
Follow the step-by-step guide to move your builds and configurations to PlayFlow 2
Zero Downtime
Migrate your servers without interrupting your players
Get Started with PlayFlow 2
Ready to experience the future of multiplayer game development?Quick Start Guide
Deploy your first PlayFlow 2 server in under 10 minutes
Join Our Community
Connect with other developers and get support on Discord
API Documentation
Unity Integration
Instance Types
PlayFlow 2 - Building the future of multiplayer gaming, one server at a time.