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Migrate from PlayFlow 1.0

If you’re currently using PlayFlow 1.0, moving to PlayFlow Cloud is a clean re-onboarding: you create a new account, project, and API keys, then re-upload your existing server build. There is no automatic import that reaches back into PlayFlow 1.0 — you bring your build zip forward and launch it against the new engine.
What changed in 2.0. PlayFlow Cloud is a ground-up rebuild. Servers are launched through a REST engine at https://api.computeflow.cloud/api, builds are selected by their name (version_tag) rather than an internal build ID, every server start now requires a region, and connection details (host + port) are returned in the API response instead of being fixed. The steps below map your old workflow onto the new one.

Prerequisites

Before you start, have the following ready:
  • Your PlayFlow 1.0 server build zip (a Linux dedicated-server build). If you no longer have the zip, rebuild it from your game project.
  • A machine with curl (or your language’s HTTP client) for the upload and launch steps.
  • A few minutes to create a new account — there is no data carried over automatically from PlayFlow 1.0.

Create your PlayFlow Cloud account

To begin migrating to PlayFlow Cloud, you’ll need to create a new account:
  1. Visit app.playflowcloud.com
  2. Sign up with your email or connect with your GitHub/Google account
  3. Verify your email address if prompted
Even if you had a PlayFlow 1.0 account, you’ll need to create a new account for PlayFlow Cloud. This ensures you get access to all the new features and improved infrastructure.

Set up your organization

Organizations help you manage your game projects and team collaborations:
  1. After logging in, you’ll be prompted to create an organization
  2. Give your organization a descriptive name (e.g., your studio name)
  3. Optional: Invite team members by entering their email addresses
    • Team members will receive an invitation email
    • They can access all projects within your organization

Create your project

Set up a project for your migrated game:
  1. From your organization dashboard, click Create Project
  2. Enter the same name as your PlayFlow 1.0 project (or choose a new one)
  3. Optional: Add a description to help identify the project
  4. Click Create Project to proceed

Get your API key

Server and build operations run through the engine API, so grab a key first:
  1. Open the API Keys tab in your new project
  2. Copy the server key (prefix pf_) — it has full access and must stay server-side
  3. Note the client key (prefix pfclient_) for anything you ship inside a game build
Authenticate every request with the api-key header.
Uploading and deleting builds and updating project settings require the server key (pf_). A client key (pfclient_) is rejected with 403 on those operations. Never embed a server key in a shipped game client.

Re-upload your build

There is no legacy importer — you upload your existing build zip to the new project. This is a two-step flow: request a one-time upload URL, then PUT your zip to it. Pick a build name (?name=); PlayFlow auto-increments the version each time you upload under the same name.
The upload_url expires 60 minutes after it is issued. Upload your zip before then; if it expires, request a new one. PlayFlow processes the build after upload and moves it from processing to ready.

Verify your build

After the upload:
  1. Open the Builds tab and confirm your build reached ready status
  2. Check that the build name matches what you’ll pass as version_tag when launching servers
  3. Note the version number — you can pin a specific version at launch, or omit it to use the latest under that name

Configure network settings

Port configuration lives under the Settings tab, not a separate Configuration tab:
  1. Go to the Settings tab in your project
  2. In the port configuration section, add each port your server listens on:
    • Set the protocol with the TCP/UDP toggle
    • Enable the separate TLS checkbox if that port needs TLS termination
  3. Save your settings
Ports are allocated by PlayFlow at launch and do not match your internal port — don’t assume 7777 or any fixed value. When you connect a client, read the public host and port from the server’s API response: iterate network_ports[] and use its host and external_port. TCP ports resolve to a relay host; UDP ports resolve to a proxy IPv4.

Deploy and test

Now you’re ready to launch your migrated server. From the dashboard, open the Servers tab and start a server: give it a name, choose a region, select your build, and pick a compute size. Or launch it directly through the API:
Launch a server
name and region are required. Select your build with version_tag (the build name you uploaded) plus an optional version. There is no build_id field on server start. Region must be one of the 13 canonical regions (for example us-east, eu-west, ap-south, sea). Read the connection host and port back from network_ports[] in the response, then test with your game client.
Free plan limits. New organizations start on the Free plan: at most 1 active server, compute size forced to small, and TTL forced to 1 hour (3600 seconds). Upgrade to Pro ($20/mo) for all compute sizes, TTL up to 24 hours (86400 seconds), and unlimited active servers.

What’s improved in PlayFlow Cloud

PlayFlow Cloud offers several advantages over PlayFlow 1.0:

Modern Infrastructure

Rebuilt server infrastructure with global multi-region deployment

Enhanced Monitoring

Real-time server metrics and detailed logging capabilities

Simplified Management

Streamlined dashboard and easier project organization

Built-in Player Auth

Verified player identity via JWT, PlayFab, or Steam providers

Need help?

If you encounter any issues during migration:

Next steps

Once your migration is complete, explore PlayFlow Cloud’s new features:

WebGL Deployments

Optimize your servers for browser-based games

Unity Modules

Simplify deployment directly from Unity Editor

Server Types

API Integration