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Flexible, Transparent Game Server Pricing

PlayFlow Cloud offers usage-based billing with no long-term commitments. Only pay for the compute time your servers actually run.

Instance Types & Pricing

PlayFlow Cloud offers a comprehensive range of server options to power your game’s multiplayer infrastructure:
  • Standard Instances - Efficient shared CPU resources with quick deployment. Optimized for development environments, testing, and games with variable player loads. Provides an excellent balance of performance and cost-effectiveness.
  • Dedicated Instances - Guaranteed CPU resources that deliver consistent performance. Ideal for production environments where reliable, predictable performance is critical for player experience. Ensures stability during high-demand periods.

Our complete range of game server instances, from low-cost development options to high-performance dedicated resources.

small is the default compute size if you don’t pass compute_size when starting a server. Standard instances use shared vCPU; dedicated instances use performance (dedicated) vCPU.

Plans

Every new organization starts on the Free plan. Upgrade to Pro when you need more concurrent servers, longer-running sessions, or access to every compute size.

Free

Best for prototyping and testing.
  • 1 active server at a time
  • Forced small compute size
  • Forced 1 hour TTL (server auto-stops after 3600s)
  • No compute billing — you’re never charged
  • No credit card required

Pro — $20/mo

Best for launching and scaling a live game.
  • Unlimited active servers
  • Every compute size (micro through dedicated-xlarge)
  • TTL up to 24 hours (86400s)
  • Usage-metered compute billing at the per-hour rates above, on top of the $20/mo base
The per-hour instance rates in the tables above apply to metered compute on the Pro plan. Free-plan servers run the small size at no charge.

Key Features

1

Usage-Based Billing

Pay only for the compute time your servers run, metered proportionally to runtime. No flat monthly server fees.
2

No Hidden Fees

Transparent pricing with no surprise charges. Unlimited data transfer included with all plans.
3

On-Demand Servers

Launch servers when you need them through the dashboard or API. Servers start on demand and are billed only while they run.
4

Global Deployment

Deploy your game servers across 13 regions worldwide to reduce latency for all your players. A region is required when you start a server.
5

Free Development Tier

Get started for free with 1 active server, a forced small size, and a 1-hour TTL — no credit card and no compute charges.

Frequently Asked Questions

PlayFlow Cloud meters your server usage while each server is running. When you start a server, we begin counting its runtime and stop when the server is terminated (or auto-stops at its TTL). Usage is billed proportionally to runtime at the per-hour rate for the compute size, and totals accrue over your billing cycle. Free-plan servers are never charged.

There is no minimum usage requirement or contract. Compute is billed proportionally to how long your server runs (fractional-hour windows at the per-hour rate), so a server that runs for a few minutes costs only a small fraction of its hourly price. Very short sessions may be absorbed rather than metered.

No, PlayFlow Cloud is entirely pay-as-you-go. There are no contracts, minimum spending requirements, or termination fees. You can start or stop using our services at any time without penalty.

Yes! All PlayFlow plans include unlimited data transfer at no extra cost. You’ll never be charged for bandwidth — only for the compute time your servers are running. A soft fair-use limit applies to prevent abuse, but it’s more than enough for the vast majority of games.

Yes, for large-scale deployments or games with specific requirements, please contact our sales team to discuss custom plans and potential volume discounts. We can tailor solutions for studios of any size and games of any scale.

Reach out via our Discord community or through the support options in your dashboard.