Retrieves details for a specific game server by its ID.
PlayFlow API Key
Unique identifier (UUID) of the server instance to retrieve.
"f47ac10b-58cc-4372-a567-0e02b2c3d479"
Successful Response
launching, running, stopped match_based, persistent_world Last time the server was restarted/updated. Used for TTL calculation after restarts.
If True, the server will automatically restart on failure and is treated as persistent.
If True, this is a pre-warmed pool server
Timestamp when claimed from pool (for billing split)