> ## Documentation Index
> Fetch the complete documentation index at: https://docs.playflowcloud.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Get build processing logs

> Returns paginated build processing logs in chronological order. Each log entry includes a phase (e.g., download, extract, compress, upload), a message, and a severity level.

Useful for debugging failed builds — check for `error` level entries. Build logs are also available for live streaming in the PlayFlow dashboard.



## OpenAPI

````yaml https://api.computeflow.cloud/api/doc get /api/v3/builds/{build_id}/logs
openapi: 3.1.0
info:
  title: PlayFlow API
  version: 3.0.0
  description: >
    PlayFlow is a game server hosting and orchestration platform. Deploy,
    manage, and scale multiplayer game servers globally with built-in
    matchmaking, lobby management, and billing.


    ## Authentication


    All API endpoints (except Health) require the `api-key` header:


    ```

    api-key: pf_your_project_api_key

    ```


    Find your API key in the PlayFlow dashboard under **Project Settings**. Each
    project has two keys, both sent in the `api-key` header:


    - **Server key** (`pf_...`) — full access. Keep it secret (server-side
    only).

    - **Client key** (`pfclient_...`) — safe to embed in shipped game clients.
    It has access to all player-facing lobby, matchmaking, and read endpoints,
    but is **rejected with `403`** from admin/privileged routes: admin lobby
    get/force-delete (`GET`/`DELETE /v3/lobbies/{config}/{id}`), build deletion
    (`DELETE /v3/builds/{id}`), and project settings (`POST
    /v3/projects/settings`). Server lifecycle mutations
    (start/stop/restart/update) are allowed for client keys by default but can
    be locked to server-key-only per project via the `client_key_server_control`
    setting.


    ## Quick Start


    1. **Upload a build**: `POST /v3/builds/upload-url` → get presigned URL →
    `PUT` your ZIP → processing starts automatically

    2. **Start a server**: `POST /v3/servers/start` → get connection info in
    `network_ports`

    3. **Connect your game client**: Use `host:external_port` from the response


    ## Key Concepts


    - **Builds**: Your game server binary packaged as a ZIP or Docker image.
    Versioned per name per project.

    - **Servers**: Running game server instances. Each gets dedicated compute
    and network ports with automatic health monitoring.

    - **Pool Servers**: Pre-provisioned servers for instant startup (~5s vs ~30s
    cold start).

    - **Regions**: 13 global regions (us-east, us-south, us-west, eu-north,
    eu-west, eu-uk, ap-south, sea, ap-north, ap-southeast, south-africa,
    south-america-brazil, south-america-chile).

    - **Compute Sizes**: From micro (512MB) to dedicated-xlarge (16GB dedicated
    CPU).


    ## Server Lifecycle


    `launching` → `running` (game ports open) → `stopped` (game exits, TTL
    expires, or manual stop)


    ## Build Lifecycle


    `uploading` → `processing` (build pipeline creates deployable image) →
    `ready` | `failed`


    ## Rate Limits


    - General reads: 100 req/sec per API key

    - Write operations (start server, upload build): 10 req/sec per API key

    - Player-facing lobby writes (join, matchmaking, start): 10 req/sec **per
    player** (keyed by `x-player-id`), so a game's whole player base doesn't
    share one bucket

    - Headers: `X-RateLimit-Limit`, `X-RateLimit-Remaining`


    ## Plan Limits


    - **Free**: 1 server max, forced 1hr TTL, small size only

    - **Pro**: Unlimited servers, all sizes, custom TTL, pool servers


    ## Error Format


    All errors return: `{ "error": "message", "detail": "context", "status": 404
    }`
servers:
  - url: https://api.computeflow.cloud
security:
  - ApiKeyAuth: []
tags:
  - name: Servers
    description: >-
      Create, manage, and monitor game server instances. Each server gets
      dedicated compute, network ports, and automatic health monitoring with TTL
      enforcement. Servers start in `launching` status and transition to
      `running` when the game opens its ports.
  - name: Builds
    description: >-
      Upload and manage game server builds. Supports ZIP uploads (automatically
      processed into deployable images) and direct Docker image references.
      Builds are versioned per name per project — uploading a new build with the
      same name auto-increments the version. Servers always use the latest
      `ready` build unless a specific version is pinned.
  - name: Projects
    description: >-
      Configure project-level settings including network ports, player
      authentication, environment variables, server pooling, and
      lobby/matchmaking rules. Settings apply as defaults to all servers in the
      project and can be overridden per-server at start time.
  - name: Lobbies
    description: >-
      Player-centric lobby and matchmaking system. Every request identifies the
      player via the `x-player-id` header. Use `/me` endpoints to interact with
      your current lobby — the API resolves which lobby you're in automatically.


      **Quick start:** `POST /v3/lobbies/default` creates a lobby with sensible
      defaults (no dashboard config needed). Share the invite `code` with
      friends, or use `POST /v3/lobbies/default/me/matchmaking` to find
      opponents automatically.


      **Matchmaking** supports symmetric teams (2v2, 5v5), asymmetric roles (1
      monster vs 5 hunters), FFA, battle royale duos, and skill-based matching
      with auto-expanding MMR buckets.
paths:
  /api/v3/builds/{build_id}/logs:
    get:
      tags:
        - Builds
      summary: Get build processing logs
      description: >-
        Returns paginated build processing logs in chronological order. Each log
        entry includes a phase (e.g., download, extract, compress, upload), a
        message, and a severity level.


        Useful for debugging failed builds — check for `error` level entries.
        Build logs are also available for live streaming in the PlayFlow
        dashboard.
      operationId: getBuildLogs
      parameters:
        - schema:
            type: string
            description: Build ID to fetch logs for.
          required: true
          description: Build ID to fetch logs for.
          name: build_id
          in: path
        - schema:
            type: integer
            minimum: 1
            maximum: 500
            default: 100
            description: Maximum log entries per page (1–500). Defaults to 100.
          required: false
          description: Maximum log entries per page (1–500). Defaults to 100.
          name: limit
          in: query
        - schema:
            type:
              - integer
              - 'null'
            minimum: 0
            default: 0
            description: Number of entries to skip for pagination. Defaults to 0.
          required: false
          description: Number of entries to skip for pagination. Defaults to 0.
          name: offset
          in: query
      responses:
        '200':
          description: Paginated build processing logs in chronological order.
          content:
            application/json:
              schema:
                type: object
                properties:
                  logs:
                    type: array
                    items:
                      type: object
                      properties:
                        id:
                          type: number
                          description: Auto-incrementing log entry ID.
                        build_id:
                          type: string
                          description: Build this log entry belongs to.
                        phase:
                          type: string
                          description: >-
                            Processing phase when this log was emitted. Common
                            phases: init, download, extract, compress, upload,
                            pull, container, docker_build, complete, error,
                            finalize.
                        message:
                          type: string
                          description: Log message content.
                        level:
                          type: string
                          description: >-
                            Log severity: "info" for normal progress, "warn" for
                            warnings, "error" for failures.
                        created_at:
                          type: string
                          format: date-time
                          description: ISO 8601 timestamp when this log entry was created.
                      required:
                        - id
                        - build_id
                        - phase
                        - message
                        - level
                        - created_at
                      description: A single log entry from the build processing pipeline.
                    description: Array of build log entries in chronological order.
                  total:
                    type: number
                    description: Total number of log entries for this build.
                  limit:
                    type: number
                    description: Maximum number of entries per page.
                  offset:
                    type: number
                    description: Number of entries skipped (for pagination).
                  has_more:
                    type: boolean
                    description: True if there are more log entries beyond this page.
                required:
                  - logs
                  - total
                  - limit
                  - offset
                  - has_more
                description: >-
                  Paginated list of build processing logs. Subscribe via
                  Supabase Realtime for live streaming.
        '404':
          description: No build found with this build_id in your project.
          content:
            application/json:
              schema:
                type: object
                properties:
                  error:
                    type: string
                    description: Human-readable error message describing what went wrong.
                  detail:
                    type: string
                    description: >-
                      Additional error context. May contain the same text as
                      error or more specific technical details.
                  status:
                    type: number
                    description: HTTP status code (matches the response status code).
                required:
                  - error
                  - status
                description: >-
                  Standard error response returned by all API endpoints on
                  failure.
components:
  securitySchemes:
    ApiKeyAuth:
      type: apiKey
      in: header
      name: api-key

````